![]() Each of the Pokémon which are recruitable can be equipped with four moves, and as they level up they unlock more. The designs and skin of the game isn't the only element of Pokémon bundled in here - there are plenty of little familiar aspects to fans of the series. Some recruitable Pokémon even have 'Rare Qualities ' passive abilities or buffs that can be a huge boon, giving further reason to re-venture into the dungeons in hopes of finding ideal combos of specific Pokémon with the best possible stats. At first, to get the camps for rarer or favourite characters, and then to unlock every camp, and catch every Pokémon. The concept of "Gotta Catch 'Em All" is absolutely core to Pokémon, and by having defeated enemies randomly join, combined with this grind for unlocking camps, it will keep you playing. This requires quite a few runs to save up, especially in the earlier dungeons - but, it's this that helps to keep players going. They cost varying amounts of Pokécoins, just a few hundred for some, but all the way up to 9,000 coins for Camps for the rarer Pokémon. These can be purchased from Wigglytuff back at camp in between excursions. These can then be added to the Rescue Team if Camps have been built for them to live in. Teams of three Pokémon are sent into each dungeon, though that party size quickly grows as Pokémon can be randomly recruited after they are defeated. It's serviceable enough, but Spike Chunsoft didn't really find its footing with the storytelling of the series until later in the franchise. It comes from Spike Chunsoft, of Danganronpa fame, but the story certainly doesn't come close to that masterpiece. It gets repetitive fast, and the story doesn't do enough to keep things interesting. Pick up some sidequests, head into a procedurally generated dungeon, battle some Pokémon, recruit some, repeat. From the first dungeon to the last, there's no real development to the gameplay, or extra depth added. This is an old-school dungeon crawler, one jam-packed with the flaws inherent to the genre.įirst of all, and most importantly, it is hugely repetitive. However, the issue is that, while the theme is clearly used to help pitch to a younger audience, the mechanics at hand simply do not. Pokémon Mystery Dungeon: Rescue Team DX feels like an introductory title for younger players who have never experienced a dungeon crawler, and the Pokémon skin gives it a natural avenue for an audience who'd never usually consider this type of game. ![]() From here the duo embarks on missions to help out the fellow Pokémon across varied top-down dungeons and battling against the Pokémon denizens found within along the way. Setting them up in a sweet little pad, showing them around the Pokémon town where Kenguskhan runs a local item storage, a Persian runs a bank for Pokécoins, a Makuhita runs a training gym, and more. Luckily, their new pal is here to introduce them to life as a Pokémon. With these characters chosen the story begins, and that story follows how the playable Pokémon believes they were once a human, and has now awoken in the body of a Pokémon. Though it's all rather meaningless, as after the suggested Pokémon is revealed, it can just be switched to any of the list of playable characters, as can the friend/partner Pokémon. Asking the player if they prefer to go on holidays alone, or with friends? When receiving a gift do they open it right away, or later at home? Have they ever built a pit trap? This all leads to a suggested Pokémon to play as. A simple quiz of rather strange questions opens this up.
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